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These are among the most expensive gamebooks ever published, costing nearly $20 each, but their high-quality, large-format production seems to justify the cost. Each book has a different set of rules. The first volume uses a very simple dice-based system in which the player only needs to keep track of money, points and bonus rolls (which can be used to roll extra dice at strategically critical moments). The second book retains this system but adds optional rules which allow the reader to create a character with eight aptitudes (Intelligence, Detection, Agility, Strength, Toughness, Luck, Persuasion and Speed) and seven skills (Gunfighting, Quick Draw, Sneaking, Brawling, Survival, Tracking and Horsemanship). The books both appear to still be in print.
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