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These gamebooks cover a broad range of historical (and in one case pre-historical) periods, with each book covering a different time and offering rules customized to fit that era. In spite of the ever-changing rules and the presence of occasional special features like wargame-style battle resolution, there is some consistency between the books, with each featuring similar methods of testing attributes, tracking hit points and managing weapons and inventory.
Gamebooks
1. Le Grand mammouth2. Mousquetaire du roy
3. Le Voyage d'Ulysse
4. L'Or du pharaon
5. Le Manuscrit mystérieux
6. La Voie du sabre
7. Les Drakkars
8. Le Trésor du Yucatán
9. Perceval le Gallois
10. Les Sept voyages de Sindbad
11. Le Chevalier errant
12. Le Fils des steppes
13. Complot sous la terreur
14. Le Rubis sacre
15. Les Combattants de l'ombre
16. La Guerre des gangs
Bibliography of Items About "Histoires à jouer - Les Livres à remonter le temps"
Reference/Non-Fiction Books
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