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This series of board games uses decks of cards containing story and choices (and sometimes representing inventory items) to expand classic books into more game-like experiences. Unlike the source material that inspired them, these games involve dice-rolling for skill checks and tracking of various scores that affect game state. The exact details of the system vary from game to game, but the basic mechanics are similar.
Board Games
1. House of Danger2. War with the Evil Power Master
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