Demian's Gamebook Web Page

Series - DestinyQuest

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Language:English
Publishers: Adventure Cow -- United States
Gollancz -- United Kingdom
Matador (Troubador imprint) -- United Kingdom
Troubadour -- United Kingdom
Categories: Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Combat
Game System : Inventory Management
Game System : Randomization Method : Dice
Game System : Scores
Genre : Fantasy
Target Age Group : Adults
Writing Style : Present Tense
Writing Style : Second Person
Translated Into: Destiny Quest (italian) (Italian)
DestinyQuest (Spanish)
DestinyQuest (German)

This gamebook series, which has a bit of a computer RPG flavor, consists of large books which can be expanded through shorter downloadable mini-adventures. Some of the print content has also been adapted into DestinyQuest Infinite, an online browser-based game from Adventure Cow.

Digital Gamebooks

DestinyQuest Infinite

Gamebooks

1. The Legion of Shadow
2. The Heart of Fire
3. The Eye of Winter's Fury
4. The Raiders of the Dune Sea
5. The Wrath of Ragnarok
6. The Edge of Time

Play Aids

The World Companion

Related Documents

Play Aid

DestinyQuest #1 Character Sheet
Thanks to sireeyore for the scan.

DestinyQuest #2 Character Sheet
Thanks to sireeyore for the scan.

Bibliography of Items About "DestinyQuest"

Gamebooks

Tides of Terror

Related Links

User Comments

Noted for its length, the DestinyQuest series, despite its ever-promising potential and ambitious scope, aims a bit too high for its own good. The writing is unserviceable to the epic-yet-overly-familiar story, the combat system is surprisingly uninnovative, the hero sheet is rather awkward, and the series pins top priority on its internal mechanics. Furthermore, much of the adventures are imbalanced, as though the author was torn between imitating this or that series, and much of the secondary characteristics of the world seem to take on a passing backdrop quality because of the breakneck pace. Still, these books have a small fan following, and it's clear that Michael J. Ward was a fan of both the epic fantasy genre and many gamebooks of the past. It's a shame that the lack of concrete focus couples with the consistently below average writing to produce a finished product that, in no uncertain terms, neither knows its limits nor how to play within it. Not recommended.

--Shadeheart

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