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Series - Harcos képzelet : játékkönyvek

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Language:Hungarian
Publisher: Cherubion -- Hungary
Categories: Complexity Level : Advanced (Full Game System)
Format : Paperback
Game System : Combat
Game System : Inventory Management
Game System : Magic
Game System : Randomization Method : Dice
Game System : Scores
Genre : Fantasy
Target Age Group : Older Children
Target Age Group : Teenagers
Writing Style : Present Tense
Writing Style : Second Person

These are original Hungarian books, but they all feature authors using English-sounding pseudonyms and provide official English titles.

Gamebooks

1. Küzdelem az Éj Kövéért (1992)
2. Küzdelem az Éj Kardjáért (1992)
3. A Nagy Féregfutam (1993)
4. Küzdelem az Éj Könyvéért (1993)
5. A Sötétség Gyűrűje (1993)
6. Árnyékvilág (1993)
7. A Fenevad nyomában (1993)
8. Cherubion hőse (1993)
9. A kőtorony titka (1994)
10. Kriptaszökevény (1994)
11. Monarakh titka (1994)
12. Dimenziók bajnoka (1994)
13. Lidérccsapás (1995)
14. A Káosz létsíkja (1995)
15. Sárkánykard (1995)
16. Szörnyek szigete (1996)
17. Boszorkány úrnő (1996)
18. Arcnélküliek (1997)
19. Sárkányölő (1997)
20. Shiwo, a holtak ura (1997)
21. Acélkorona (1997)
22. Mágusok Tornya (1997)
23. A Démon Szeme (1998)
24. Viharűzők (1998)
25. A Mágus küldetése (1998)
26. Megmérgezve (1998)
27. Sötét álom (1998)
28. Szellemjárás (1998)
29. Hősök ideje (1999)
30. Sólyomlovag (1999)
31. Ork gyilkosok (1999)
32. A kárhozat ura (1999)
33. Létsíkok vándora (1999)
34. Káoszaréna (2000)
35. Az utolsó csepp (2000)
36. Sötét herceg (2000)
37. Árnyéksárkány (2000)
38. A jégmező harcosa (2000)
39. Kristálykoponya (2001)
40. Halálvadász (2001)
41. Rémkirály (2001)
42. A mocsár szörnyetege (2001)
43. Trollok völgye (2001)
44. A halálontúli király (2002)
45. A rettegés erdeje (2002)
46. Kínok kínja (2002)
47. A fekete lovag (2002)
48. A hold sikolya (2003)
49. Tűzevő (2003)
50. Lélektükör (2003)
51. Az ötvenegyedik harcos (2004)
52. Őserők ura (2004)
53. A sárkány vére (2005)
54. Eleven falak (2006)
55. A hit nevében (2007)
56. Rémálmok jönnek (2007)
57. Fejtörők erdeje (2007)
58. Nekropolisz: A holtak birtoka (2008)

User Comments

This series had many issues.

There were 58 issues in it, but there were many other issues with it, starting with editorial issues. Most probably the series had no editor at all, resulting in a series in which even the strongest books have game-breaking flaws, like demanding 13 luck-rolls, the last being survive-or-fail roll. Or simply key items lack the game-machanical numbers from them.

Aside from that, you can see the fast decline of the writing quality too. The first numbers had inspirations, or were direct adaptaion of existing novels or at least short stories, which helped. Later on you can see the writers discovered automatic graph-makers, which resulted in bland releases, certain books lacking any text aside from where you can turn from a certain paragraph in their entirety.

And the confessed attitude was, the game-mechanics (dice and stats) don't require any testing, "because the players will cheat anyway", which is entirely untrue.

Not that the series doesn't have a couple of gems still. Sure, as mentioned, those still have flaws as mentioned, but the more dedicated writers avoided most of the problems and chiselled their books as well as they could without specialised help. So the stories and choices at times are good.

Another strong point of the series - compared to Fighting Fantasy - was, that the choices many times included logic, and weren't just random choices. Sure, this many times led to railroading...

Let's mention as a final word to this one of the most notorious titles: A Hit Nevében (In The Name Of Faith). It lets you choose 3 type of characters. Each can pass the game using their unique abilities. And the story is surely good, and well written. The problem is the extreme railroading, to the point of the (in)famous choice: "Will you cut down the beast's head?" where if you choose no the next paragraph start with: "After a few steps you change your mind, go back, and cut down the beast's head anyway."

I suggest using these books either as a "how not to" guide, or fans to fix the editorial issues themselves, or as adventure modules for pen&paper games where you can give more freedom to your players, and use the books as more of a pillar for your adventures.

--twillight

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