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Series: |
Choose Your Own Adventure Super Adventure
—
no. 2 |
---|---|
Translated Into: |
Peligro en Oriente (Spanish) |
Author: |
Montgomery, R. A.
|
Illustrators: |
Parkinson, Keith
(cover) Morrill, Leslie (interior) |
Date: |
December, 1987 |
ISBN: |
0553267914 / 9780553267914
|
Length: |
162 pages |
Number of Endings: |
29 |
User Summary: | Your three older brothers are adventurers. On your thirteenth birthday, each of them offers to take you on an adventure. You can go to Hong Kong to search for two missing Americans, you can search for a lost caravan in the Takla Makan Desert, or you can attempt to find valuable missing documents in the Himalayas. |
Demian's Thoughts: |
Of the two books in this series, this is by far the weaker. In addition to being a less interesting challenge than the first book, this is occasionally incoherent and often rather dull. |
Jordashebasics's Thoughts: |
With Journey to the Year 3000, I had the impression that Edward Packard had an idea that he felt was worth building into a longer story. That book is structured well, and it comes across like he put some good effort in. Danger Zones is pretty poor. For some reason, this feels less like a story that needed to be expanded, and more like three unfinished books that were squeezed together with some minor rewrites. You've gotten old enough that you can join one of your brothers on their globe-trotting adventures. You can go off to the desert to find a lost caravan, Nepal to find some lost documents, or China in search of two kidnapped Americans. Each of these choices is a completely separate story. What makes it especially weird is that for the most part, your adventures seem to have nothing to do with your goal. Looking for the lost caravan can result in just hanging around a broken down Land Rover. There's a touch of Montgomery's signature new-agey stuff, but it doesn't show up everywhere. There are two endings that were completely terrible: One where you go for a meeting, and the other party never shows up. You are disappointed. Another where you decide to stop for tea, and get hit by a truck. The truck has nothing to do with the overall story, it's just a random event that kills you. It reads like Montgomery either got bored writing those paths, or he ran out of pages he could fill. Not exciting, especially in comparison to Journey to the Year 3000. |
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