Series: |
Star Wars Episode I Adventures
—
no. 11 |
---|---|
Author: |
Windham, Ryder
|
Date: |
July, 2000 |
ISBNs: |
0439101484 / 9780439101486
(novel) 0439174937 / 9780439174930 (gamebook) |
Length: |
83 pages (novel), 90 pages (gamebook) |
User Summary: | You must prevent some ancient Gungan statues from being stolen by alien pirates, and you must rescue a kidnapped historian. |
Demian's Thoughts: |
The novel in this package isn't terribly good, and as in the last package, integration between the novel and the gamebook is quite poor. Fortunately, these flaws are largely made up for by the quality of the gamebook, which provides a nice variety of situations, an interesting setting, and some nasty setbacks to your score when luck goes bad for too long. There's a lot of droid-killing, which brings back memories of the Bartokk-slaying missions early in the series, but this isn't just a rehash of earlier volumes. If not for the annoying novel integration problems, this would be an above-average adventure. Character Cards Included - Commander Wolloo, Lob Diz My Starting Score - 7987 |
Errata: | On page 40, the Aim skill is accidentally referred to as the Marksmanship skill; this is probably a relic from an earlier draft. |
Users Who Own This Item: | bookwormjeff (gamebook), Eamonn McCusker, Himynameistony, jdreller (Novel+GB), JoshW, katzcollection, Malthus Dire, nelsondesign, plowboy ((gamebook)), Sheridan77, waktool (US 1st printing) |
Users Who Want This Item: | bbanzai, bookwormjeff (novel), jdreller, nelsondesign, Pseudo_Intellectual, vinler |
Users with Extra Copies: | bookwormjeff |
Please log in to manage your collection or post a review.