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Series: |
Knightmare
—
no. 6 |
---|---|
Author: |
Morris, Dave
|
Illustrator: |
Arkadia
|
Date: |
1993 |
ISBN: |
0440863287 / 9780440863281
|
Length: |
70 pages (novella), 123 sections (gamebook) |
Number of Endings: |
10 (not including passages which only result in death under certain circumstances) |
User Summary: | In the novella, a boy from the twentieth century finds himself involved in a mission for Treguard involving the protection of a dragon egg; in the gamebook, the reader searches for a kidnapped future king. |
Demian's Thoughts: |
This book's novella isn't bad, benefitting mostly from having a fairly interesting protagonist, but it ends a bit abruptly, and its plot seems a little strange in light of the subject of the gamebook section of the previous book. The gamebook here is decently designed, once again using codewords for continuity and lasting a fairly decent amount of time, though it isn't as challenging as its predecessor and it lacks a real sense of purpose since the assigned mission is rather vague. Not a bad end to the series, but certainly not as strong as the first four volumes. |
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Users with Extra Copies: | Fireguard |
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