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Series: |
Find Your Fate - G. I. Joe
—
no. 11 |
---|---|
Author: |
Ward, James M.
|
Illustrators: |
Garrido, Hector
(cover) Henderson, David (interior) |
Date: |
1986 |
ISBN: |
0345337883 / 9780345337887
|
Length: |
89 pages |
Number of Endings: |
19 |
User Summary: | Your codename is Wheels, after your magic touch with vehicles. Only you have the skills to figure out what's going on when COBRA suddenly begins attacking G. I. Joe on all fronts with new weapons. |
Fireguard's Thoughts: |
The book isn't too bad for a G. I. Joe Find Your Fate. It's a bit different in that it can send the player to a number of different places to gather clues figuring out what COBRA's up to, although this is ruined by the fact that if the player makes the right initial decisions they can solve the mystery in exactly nine pages. The writer also got the team's catchphrase wrong and writes it as, "Go, Joe!" Although in 1986, who had ever heard anyone say "Yo!" before? |
Special Thanks: | Thanks to Fireguard for the plot summary. |
Users Who Own This Item: | Ardennes, Arkadia, auximenes, Erikwinslow, Fireguard, hoops4ever, jdreller, katzcollection, kinderstef, knginatl, mlvoss, NEMO, SherlockHolmes, spragmatic |
Users Who Want This Item: | bonhomme, exaquint, Ffghtermedic, king1836, waktool, wonderfly |
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