Dragon Magazine


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This is one of the original roleplaying magazines, having been around since the late seventies. During its long existence it has contained a few solo adventures for different games.

The information on this page is as complete as my collection will allow. If you find any errors or have a copy of an issue that I'm missing, please send an e-mail to demiankatz@gmail.com.


54. Cavern Quest
Game System: AD&D
This issue is not part of my collection.

 96. Nogard
Game System: AD&D
Author: Uncredited
Illustrator: Uncredited
First Published: April, 1985
Length: 3 pages (pp 43-45; 8 sections)
Number of Endings: 1 (but that's subject to debate)
Plot Summary: Your high-level character encounters something altogether new...
My Thoughts: Without giving too much away, this isn't really much of an adventure, but it's quite funny. Section V is particularly thrilling!

246. The Omega Variant
Game System: Alternity
This issue is not part of my collection.

 264. Wolverine vs. the Brood Queen
Game System: Marvel Super Heroes Adventure Game
Author: Rich Redman
Illustrators: Steve Skroce and Chris Dickey (cover), The Marvel Bullpen (interior)
First Published: October, 1999
Length: 7 pages (pp 79-85; 15 sections)
Number of Endings: The game ends when combat ends.
Plot Summary: Wolverine battles an evil alien monster.
My Thoughts: This is little more than an advertisement for the Marvel Super Heroes game. All it does is demonstrate how the combat system works. This proves rather boring (just a matter of drawing cards and remembering lots of numbers) and is made worse by unclear rules. The explanation of damage resolution is particularly confusing since it can be interpreted at least three different ways (though only one interpretation actually makes any sense).

 265. The Voice - A Dark Matter Adventure
Game System: Alternity
Author: Stephen Kenson
Illustrator: Alan Rabinowitz
First Published: November, 1999
Length: 9 pages (pp 90-98; 34 sections)
Number of Endings: 2
Plot Summary: A mysterious informant sends you to investigate a highly secured area.
My Thoughts: This is a terrible disaster of an adventure, though it takes a while to realize that. At first it seems like a fairly interesting introduction to the Alternity system. The problem is that once you've died and restarted a few times (which is inevitable) you realize that there is really no interactivity at all in the story. Every story branch but one is based on the roll of the dice and the one that isn't has no real effect on the story. The end result is an extremely frustrating and nearly impossible-to-finish adventure since the only way to win is to be really lucky. This is worth reading once or twice to learn the system, but there's little point in making a concerted effort to finish it since the odds of success are extremely low.


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