By Nicholas Campbell September 2007
Curse of the Mummy was well known for being an extremely difficult gamebook to complete. When Wizard Books re-released it in 2007, it was altered slightly, to make it less difficult. These changes are listed below.
Paragraph | Puffin edition | Wizard edition |
---|---|---|
34 | The Great Serpent has SKILL 8, STAMINA 14. | The Great Serpent's STAMINA has been reduced from 14 to 11. |
50 | The Caarth warrior has SKILL 11, STAMINA 11, and the Caarth sorcerer has SKILL 10, STAMINA 10. | The Caarth warrior now has SKILL 10, STAMINA 10, and the Caarth sorcerer now has SKILL 9, STAMINA 8. However, in a previous reference (307), when the Caarth sorcerer is preparing to throw a fireball at you, his SKILL is still 10. In a post to the Fighting Fantasy Gamebooks forum, this error was explained by suggesting that the spell was particularly powerful and cost 1 SKILL point. |
112 | The description of the Brass Telescope reads: "This finely crafted telescope allows you to see things that are a long way off." | The description now reads: "This finely crafted telescope is one of the most incredible examples of the metalworker's art that you have ever seen." |
134 | The Sabre-toothed Tiger has SKILL 11, STAMINA 8. | The Sabre-toothed Tiger's SKILL has been reduced from 11 to 9. |
202 | The Accursed have SKILL 12, STAMINA 10 and SKILL 11, STAMINA 11. | The Accursed's SKILL levels have been reduced from 12 and 11 to 10 and 9 respectively. |
242 | The Giant Scorpion has SKILL 10, STAMINA 10. When fighting it, you must treat it as if it has two attacks in every Attack Round, each with SKILL 10. If its Attack Strength is 22, you must turn to 137 immediately. | The Giant Scorpion's SKILL has been reduced from 10 to 8. However, the other rules still tell you to treat it as if it has two attacks, each with SKILL 10! It also still tells you to turn to 137 immediately if its Attack Strength is 22, even though the Giant Scorpion's maximum Attack Strength is now 20 with its reduced SKILL of 8. |
268 | The Death Spider has SKILL 14, STAMINA 9. | The Death Spider's SKILL has been reduced from 14 to 12. |
272 | When fighting the Snapperfish, if you lose an Attack Round, you lose 3 STAMINA points and 1 SKILL point. | If you lose an Attack Round, roll a die; if you roll 4-6, you lose 3 STAMINA points instead of 2, but you do not lose any SKILL points. |
280 | When fighting the Snapperfish, if you lose an Attack Round, you lose 3 STAMINA points and 1 SKILL point. You must also fight them all at the same time with your Attack Strength reduced by 2. | If you lose an Attack Round, roll a die; if you roll 4-6, you lose 3 STAMINA points instead of 2, but you do not lose any SKILL points. You also fight the Snapperfish one at a time, and your Attack Strength is reduced by 1 instead of 2. |
321 | The Sabre-toothed Tiger has SKILL 11, STAMINA 8. | The Sabre-toothed Tiger's SKILL has been reduced from 11 to 9. |
359 | Amentut has SKILL 9, STAMINA 8. If you lose an Attack Round, roll a die; if you roll 5 or 6, you lose 1 SKILL point and 2 STAMINA points from both your Initial and current scores, and Amentut gains 2 STAMINA points. | Amentut now has SKILL 7, STAMINA 7. If you lose an Attack Round, roll a die; if you roll a 6, you lose 1 SKILL point and 1 STAMINA point from both your Initial and current scores, and Amentut gains 1 STAMINA point instead of 2. |