The Crystal Maze
Authors: Dave Morris and Jamie Thomson
Illustrator: Uncredited
First Published: 1991
ISBN: 0-7497-0768-2
Length: 320 sections
Number of Endings: 1 (not including failure by capture)
Plot Summary: You must collect as many time crystals as possible
by solving puzzles while travelling through four different time zones.
My Thoughts: A lot of interactive fiction has all plot and no
gameplay. This is the rare reverse -- there are puzzles and nifty mechanics
everywhere, but no story to be seen. Unfortunately, the result is a little
boring as a result. I love the novelty of puzzles in gamebooks, but being
continually assaulted with them gets tedious, especially when some of them
are far, far too familiar. At this point, there should be a law against
dragging out the old "one man tells the truth and the other lies --
figure out which is which by asking a question" puzzle. Still, there
are several great moments in here -- there's a puzzle where you have to
move objects around, and each stage of the puzzle solution is accompanied
by an illustration, making it feel almost like a computer strategy game.
There are also some fairly demanding thought problems; fans of the
Be an Interplanetary Spy series should enjoy this
book, as it has similar content but is aimed at a more advanced audience. I
just wish the neat puzzles here could have been spread out among a few more
story-oriented volumes rather than all jammed into this one book; there can
indeed be too much of a good thing. Also worth noting is the fact that this
book seems to have pre-dated the Give Yourself
Goosebumps series in the "shiny prismatic cover" department.
My High Score: 12 (yes, I know I am pathetic)
Errata: The "shoot the fighters" puzzle in the futuristic
zone repeatedly refers to "skill score" (in sections 174, 185, 197,
207, 218, 229, 240, 269, 278, 287 and 296). It is unclear what this means,
but my guess is that it actually means dexterity. The first mental challenge
in the industrial zone sends players back to the futuristic zone for some
reason; in sections 215, 252, 264 and 274, you should replace the "turn
to 203" instruction with "turn to 180."