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Rescue in the Core

(novel)
(gamebook)
Series: Star Wars Episode I Adventures #9
Author: Windham, Ryder
Release Date: May, 2000
ISBNs: 0439101468 / 9780439101462 (novel)
0439174910 / 9780439174916 (gamebook)
Length:91 pages (novel), 100 pages (gamebook)
User Summary: While travelling underwater, your craft is overtaken by a seaquake. You must survive the initial disaster, then try to help others who may have been affected by it. Along the way, you must also recover some endangered animals which escaped from a research facility.
Demian's Thoughts: This book begins Ryder Windham's second story arc written for this series. Windham's works are generally longer than Dave Wolverton's, so the book seems a better value for the money, but its storyline isn't as interesting as some of Wolverton's better ones. The book isn't bad, though; the story and setting are both nice changes of pace, and the game design is fairly solid. The biggest problem with it is that it only really makes sense if you play as Jar Jar Binks; the gamebook just wasn't really written with Boss Nass in mind. Apart from this flaw, my only major gameplay complaint involves a sequence in which levers are randomly pulled; during this section, different random events can potentially happen repeatedly, but these events don't always make sense occurring more than once. The rules should probably have addressed this issue in some way.

Character Cards Included - Jar Jar Binks, Boss Nass
Vehicle Cards Included - Grand Army Bongo, Tribubble Bongo
Device Cards Included - Stunner, Electropole
Power Cards Included - Defense

My Starting Score - 6885
My Ending Score - 7450

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Users Who Own This Item: bookwormjeff (gamebook), katzcollection, Malthus Dire, ntar (gamebook only), vinler
Users Who Want This Item: bookwormjeff (novel), nelsondesign, Pseudo_Intellectual
Users with Extra Copies: bookwormjeff

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