Solve It Yourself
McVey, R. Parker
081670337X / 9780816703371
120 pages |
|Number of Endings:||
|LC Cataloging in Publication Summary:||The reader, overhearing a conversation about a plot to kidnap a millionaire's son at a Little League game, makes decisions which determine the outcome of the story.|
This is a fairly well-constructed gamebook, though it's not very original or engaging. The characters and situations in the book are all familiar cliches, most of which seem out of place in the eighties (where the story is set). There's also some space wasted describing a ball game in great detail without allowing the reader any choices; it could have been an opportunity to emulate the Play-It-Your-Way Sports Books (though I can see why that might not be desirable).
|Users Who Own This Item:||Ardennes, hoops4ever, katzcollection (paperback), knginatl (PB, HB), ntar (hardcover), waktool (1st printing)|
|Users Who Want This Item:||bbanzai, bookwormjeff, exaquint, horrorbusiness, NEMO (hardback&paper), The Mystery Squad fan|
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