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The Crystal Trap

(American edition)
Series: Nintendo Adventure Books #9
Translated Into: Kristallfällan (Swedish)
Authors: Wayne, Matt
Chevat, Richard (Richie) ("text by" credit)
Illustrators: Wray, Greg (cover)
Koehne, Josie (puzzles)
Release Dates: January, 1992 (American edition)
November, 1993 (British edition)
ISBNs: 0671742078 / 9780671742072 (American edition)
0749715448 / 9780749715441 (British edition)
Length:121 pages (62 sections)
Number of Endings:14
User Summary: Link and Zelda stumble into one of Ganon's traps....
Demian's Thoughts: I'm a little confused about the origin of this book. The cover credits Matt Wayne, but on the inside, there is a credit that says "Text by Richard Cherat." I'm assuming that this is a typo for Richard Chevat, as this is a name that I have seen elsewhere (including later in this series). I'm not sure if this means that the book is a collaboration between Matt Wayne and Richard Chevat or if Richard Chevat actually is Matt Wayne, though I suspect that the latter is the most likely. Anyway, regardless of authorship, I didn't find this book to be very entertaining. On the positive side, adventuring in the fantasy world of The Legend of Zelda was a nice change of pace from the earlier and sillier Super Mario stuff, and the adventure feels long enough to be satisfying. It's also interesting to see Zelda getting more of the spotlight than Link, and fans of the game will likely be pleased to see appearances by many familiar foes. The book is rather disappointing in both text and gameplay, though. The text is too bland and brief to capture the colorful, sprawling flavor of the games (or even the cartoon series, for that matter). The puzzles are similarly unfaithful to the game, and many don't even have much bearing on what's happening in the plot, instead serving to foreshadow and offer hints. I prefer puzzles that simulate whatever challenge the hero of the book is currently facing; I'm less interested in doing an unrelated math problem in order to find out a word that vaguely hints at what might happen next. The best puzzles here offer opportunities for the reader to score extra points or require some recollection of what has happened so far; the worst don't even make much sense -- it first occurred to me during this adventure that it would have been a good idea for the publisher to include solutions to the puzzles in the back of the book. Ultimately, this isn't an awful book, but it's totally forgettable and doesn't live up to the potential of its subject matter.

My High Score - 1395

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