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Item - The Time Thief

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Series: Solve Your Own Mystery — no. 2
Author: Jones, Gareth P.
Illustrator: Forshaw, Louise
Date: February 3, 2022
ISBN: 1788953126 / 9781788953122
Publisher: Little Tiger Press
Length: 224 pages
Advertisement Blurb: One puzzling mystery. Several slippery suspects. Endless possibilities!

Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case.

The Museum of Magical Objects and Precious Stones is putting on a special time-travelling showcase, but when the main exhibit is stolen, it’s up to YOU to find the thief. The Time Sponge has the ability to stop and start time for whoever squeezes it, so who has the strongest motive? The minotaur chief of police who has a lot on at work or the shoplifting band of mermaids? Should you trail the museum’s petrifying gorgon curator? Or could your very own yeti partner be responsible? YOU decide!

With hundreds of paths to choose from and no dead ends, you’ll solve the mystery every time! A fantastically imaginative detective story for readers looking for an interactive adventure.
R-Alex-J's Thoughts:

Good job putting high fantasy & mythological beings in a modern setting. Does that mean this book is urban and high fantasy? A yeti detective is certainly surprising, but a minotaur police officer fits the standard role of that creature in fantasy, so there is plenty of variety.

It's often asked how creatures such as Gorgons would fit into society, but here they are. She wears thick glasses and keeps her snake-hair under a woollen hat while suffering the same computer problems that we all get.

One thing that made me feel both pleased and skeptical was the ending. As the blurb says, you will always solve the mystery, but that's because that the solution changes based on your actions. That's happened before with Fighting Fantasy's Appointment With F.E.A.R., where the final location changes based on your character's powers. It still sounds too convenient.

One other point, which may apply to the whole series; I only have this book now. There are no statistics. You just go to different sections of the book. You don't need to keep track of any numbers or equipment. Yes, that means there's less depth, but it also means it's easier to play the gamebook on a train journey!

More reviews by R-Alex-J

Special Thanks:Thanks to Steve Budd for the information.
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