Give Yourself Goosebumps
Stine, R. L.
0590463063 / 9780590463065
137 pages |
|Number of Endings:||
|User Summary:||A bit of plagiarism has won you a spot at the Twisted Tree Lodge horror convention; alas, all is not as it seems....|
After the previous book's interesting game design, this one plunges back into the realm of totally random senselessness. There's absolutely no coherence whatsoever to the book; characters and circumstances change wildly depending on your choices, so there's no strategy involved, and the author throws around so many different styles and concepts that it's impossible to tell what's even supposed to be going on. There are a couple of ideas that might have been interesting if they had been developed consistently throughout the book, but since everything feels so half-finished, the whole thing is really just a waste of time.
I agree with Demian on this book. When reading this, I got the distinct impression that whoever wrote it (and I'm betting it wasn't Mr. Stine) ran out of room to work with. It seems like what happened was that the author had to compromise when he discovered he'd come up with too much material than could be put into it.
This is a dirty shame - I really can't help but wonder what might have happened had the ghostwriter been allowed to let his imagination roam. The result would almost certainly have still been random and senseless, but it would probably have been an improvement. Better to have a finished book than an unfinished one published anyway.
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