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User Summary: | While the Autobots are in the desert looking for fuel, they hear a distant explosion. Meanwhile, Cosmos detects a Decepticon base from his post in outer space.... |
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Demian's Thoughts: |
This book shows off all of the worst characteristics of this series to their fullest. The writing is weak at best, being full of clunky exposition, unspeakable puns and cringe-inducing dialogue. The game design is similarly poor, with choices being few and far between and at least a third (and probably closer to a half) of the book being wasted whitespace. The adventure's single attempt at a "puzzle" is insultingly simple, and most of the choices are meaningless, with there being no real way of knowing what will lead to death and what will lead to victory. As far as plot goes, the only things that really stick out in my mind are a weird and pointless reworking of the Trojan Horse story and an obnoxious and gratuitous little kid character thrown in to inexplicably save the day. My best advice would be to avoid this book. In fact, I've still yet to find any reason not to avoid this entire series. Oh well. |
Users Who Own This Item: | Arkadia, bookwormjeff, drereichdude, Erikwinslow, Fireguard, hoops4ever, jdreller, katzcollection, kinderstef, knginatl, MacbthPSW, waktool (US 1st) |
Users Who Want This Item: | bonhomme, domj29, exaquint, NEMO, Pseudo_Intellectual, wonderfly |
Find Your Fate Junior - The Transformers edition
Series: | Find Your Fate Junior - The Transformers no. 5 |
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Item: | Desert Flight |
Author: |
Razzi, Jim
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Illustrator: |
Schmidt, William (Bill)
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Date: |
April, 1986 |
ISBN: |
0345330722 / 9780345330727
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Length: | 73 pages |
Number of Endings: | 11 |
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