(NOTE: To create the game file, as well as the Dragon file and the Knight file, cut and paste the above section into a blank document and save it under the appropriate name.)


  1. Each player creates his own file. (The Dragon creates the Dragon file, and the Knight creates the Knight file.) Each player then places the appropriate number of X's (per the book) into the table of his file. See Fig 1.
  2. X



    Fig 1: Knight file

    The Knight places 3 X's and saves the table as the Knight file.

  3. The Dragon player then makes up a separate file (we'll call it the game file) that will be emailed between the players. They will use this file to record their choices.
  4. The Dragon player starts the game by trying to guess the unmarked shields. He selects a pre-agreed upon number (let's say 4; if you did it one at a time, like the book says, it could take forever!) of shields, numbers them in the order in which he picks them, saves the game file, and then emails it to the Knight player.
  5. 2




    Fig 2: Game file, Dragon turn 1

    The Dragon selects 4 shields and numbers them sequentially.

  6. The Knight checks the game file to see if the first shield chosen by the Dragon (aka Shield 1) has an X on it. If it is unmarked, the Knight moves on to the next number, etc. When the Knight finds a numbered shield that has an X, the Dragon's turn ends. The Knight informs the Dragon of how many shields he selected before he found the X, how many potions of Healing the Dragon receives (if any), and reminds the Dragon to lose 5 Hit Points.
  7. Continuing with the example, the Knight compares the game file (Fig 2) to his Knight file (Fig 1). Shield 1 and Shield 2 are both unmarked, but Shield 3 has an X (see Fig 1). The Knight tells the Dragon he has found 2 unmarked shields, has gained 1 healing potion, and lost 5 HP. Shield 4 is ignored, as the turn ended when shield 3 was chosen.

  8. Now the Knight chooses 4 eggs (as outlined above) and sends the updated game file with those choices to the Dragon. The Dragon now checks to see the Knight's choices of eggs.
  9. Play continues in this fashion as per the rules outlined in the book.
  10. Players should keep a running total of how many unmarked shields/eggs each player has, as the first to get to 6 wins.