10. Jedi's Legacy
Author: S. John Ross
Illustrator: Ramón Pérez
First Published: June/July, 2002
Length: 8 pages (pp 84-91; 39 sections plus introduction)
Number of Endings: 6 (including one conditional ending)
Plot Summary: You are a freshly-trained Jedi sent by your master on a
first important mission....
My Thoughts: Magazine adventures tend to be very limited in scope due
to their necessary brevity, and this adventure is no exception. It's very
linear, with the majority of the interaction being combat-related. The story
is written adequately, but it's a very typical Star Wars tale that
won't stick in anyone's memories for very long. The adventure does nicely
show that the D20 system is well-suited for the solitaire format.
Gameplay runs very smoothly, with the challenge level being just about right
and the player having a few useful tricks to use in strategic places. There
were a couple of rules ambiguities (no rules were provided for Spot Checks,
though perhaps no special rules were needed, and I was a little confused as
to when Battlemind could be used and if it used up a combat round), but these
problems are more due to space restrictions than to flaws in the game system.
Ultimately, there's not a whole lot here, but what is here is solid, if
unexceptional. In any case, it's always nice to see a new solitaire
adventure come into print. I hope that we get more of these things in the
future.