Books Illustrated by Brian Williams


Lone Wolf

   9. The Cauldron of Fear
Author: Joe Dever
Illustrators: Brian Williams (interior), Fred Gambino (British Beaver cover), Neal McPheeters (American cover), Peter Andrew Jones (credited as Peter Jones) (British Red Fox cover)
First Published: 1987
ISBN: 0-09-951210-6 (British editions), 0-425-10848-1 (American edition)
Length: 350 sections
Number of Endings: 11 (not including failure by loss of points)
Plot Summary: The next Lorestone that you seek can be found in an ancient city located beneath the town of Tahou; unfortunately, the spreading Darklord armies threaten to complicate your visit to this region....
Translations: French, German, Italian, Spanish, Swedish
My Thoughts: This book marks a major change in the series: the replacement of illustrator Gary Chalk with Brian Williams. Williams' work isn't as distinctive as Chalk's, but it is often a bit more polished-looking. In all, it's a fair trade, with each artist having different talents. Art aside, though, this is a good adventure with a fairly decent amount of variety; there's some dungeon crawling, some epic fighting and even a wee bit of political intrigue. It's a bit more text-heavy and linear than average, with a lot of sections ending simply in "turn to x" rather than a choice; still, I never felt that my options were needlessly limited. My only major complaint deals with the final confrontation that closes the book. If you bring the Sommerswerd along, you're actually at a serious disadvantage, being forced into a fight that is nearly impossible to win. If for some strange reason you leave your best weapon behind, you have a shot at victory, but it relies mainly on dumb luck. Due to its unreasonable difficulty and general senselessness, this is one of the most disappointing major fights in the series so far, and it detracts somewhat from an otherwise fun book.
The British Red Fox edition of this book is not part of my collection; the scan is courtesy of Marcus Pearse.

   10. The Dungeons of Torgar
Author: Joe Dever
Illustrators: Brian Williams (interior), Brian Salmon (British Beaver cover), Neal McPheeters (American cover), Peter Andrew Jones (credited as Peter Jones) (British Red Fox cover)
First Published: 1987
ISBN: 0-425-10930-5 (American edition)
Length: 350 sections
Number of Endings: 16 (not including failure by loss of points)
Plot Summary: The Darklords have control of the final three Lorestones, but you have learned that they are currently held in the dungeons beneath the Drakkar fortress of Torgar.
Translations: French, German, Italian, Spanish, Swedish
My Thoughts: While reading this book, I did realize that I owe a lot of my appreciation of Lone Wolf to nostalgia. While I still give the series plenty of credit for its fun system and its story continuity, I think that I would find its shallow characters and silly location names a lot less thrilling if not for the fact that I know they were created by Joe Dever. I guess I still cannot claim to be unbiased. That being said, this was yet another fun adventure. It's highly replayable since the first choice leads to two different story branches that allow wildly different events to be experienced during the first half of the story. After that, it's time for some reunions and daring deeds leading up to a gigantic cliffhanger. Of course, it could have benefit from better characterization (I dare you to tell two Lone Wolf characters apart) and some elaboration (much of the adventure feels a little bit rushed), but it's Lone Wolf. It's hard not to enjoy it, flaws and all.
The British Beaver edition of this book is not part of my collection; the scan is courtesy of Tan Hong Kiat. The British Red Fox edition of this book is not part of my collection; the scan is courtesy of Marcus Pearse.

   11. The Prisoners of Time
Author: Joe Dever
Illustrators: Brian Williams (interior), Brian Salmon (British Beaver cover), Neal McPheeters (American cover), Peter Andrew Jones (credited as Peter Jones) (British Red Fox cover)
First Published: 1987
ISBN: 0-09-951320-X (British editions), 0-425-11568-2 (American edition)
Length: 350 sections
Number of Endings: 12 (not including failure by loss of points)
Plot Summary: Due to a Darklord trap, you (and the remaining Lorestones) are trapped on the Daziarn Plane.
Translations: French, German, Italian, Spanish, Swedish
My Thoughts: This is an extremely disappointing book. Although it does have some merit thanks to the strange environment of the Daziarn Plane, some colorful characters, interesting revelations about Lone Wolf's role in the universe, and a surprising reunion (that's unfortunately spoiled in advance if you accidentally see the wrong illustration), its flaws really outweigh its good points. To an even greater extent than The Cauldron of Fear, it's an extremely linear adventure, with more page-turning than choice-making. It seems that by this point, the author was getting tired and just wanted to force things along to their conclusion. Another flaw shared with The Cauldron of Fear is the fact that this adventure is effectively unwinnable if you bring the Sommerswerd along. I can see how it would be fair to make the book more challenging for Sommerswerd-wielding readers; after all, wielding such a powerful weapon is generally an unfair advantage. However, to make victory impossible for players who have faithfully followed the storyline from the beginning is frustrating and makes no sense plot-wise; after all, why would Lone Wolf ever choose to leave his best weapon behind? Of course, regardless of the Sommerswerd issue, the book ends with not one but two nasty combats in rapid succession. These aren't unwinnable, but to lose them is endlessly frustrating, since the book is so linear that replay is tedious rather than exciting. In any case, this all goes to show that, while I have praised the Lone Wolf game system in the past, it does have major flaws in the area of combat balance -- by this point in the series, most fights are either too easy or completely impossible, and it detracts from the reading experience. I had to cheat to win here, and I really hate having to do that. If you need to visit the Daziarn, try the World of Lone Wolf series instead; this book reminded me of my sadness over the brevity of Grey Star's time in the spotlight.
The British Red Fox edition of this book is not part of my collection; the scan is courtesy of Marcus Pearse.

   12. The Masters of Darkness
Author: Joe Dever
Illustrators: Brian Williams (interior), Brian Salmon (British Beaver cover), uncredited artist (American cover), Peter Andrew Jones (credited as Peter Jones) (British Red Fox cover)
First Published: 1988
ISBN: 0-09-951400-1 (British editions), 0-425-11718-9 (American edition)
Length: 350 sections
Number of Endings: 21 (not including failure by loss of points)
Plot Summary: When you return from the Daziarn, you discover that years have passed and the Darklords are on the verge of victory. Now is the time to take your long-awaited revenge!
Translations: French, German, Italian, Swedish
My Thoughts: For a long time, I thought this was truly the last book in the series -- I think many people have been under that impression in many places. In any case, I've waited for years to actually play out the last act of Lone Wolf's battle with the Darklords, and now that I have, I'm rather disappointed. Like the previous volume, this book has extremely long linear sequences without meaningful choices. Fortunately, the game balance is considerably better, with multiple ways out of some nasty situations, but this doesn't change the fact that the book really isn't especially exciting. There are a couple of good action sequences and a variety of monsters to fight, but there just isn't the sense of fun and potential that was so palpable in the first few volumes. Perhaps I'm just tired from having reviewed so many of these books in so short a time, but I think it's more likely that it was the author who was getting tired -- the increasing linearity as the series went on suggests a growing desire to just get the storyline over with. It's all kind of anticlimactic. Still, more than two thirds of the books so far were well worth the effort, and that's a good bit above average. I look forward to eventually filling some gaps in my collection and moving on to the next chapter in Lone Wolf's adventures. I sense that there are still good things to come.
The British Red Fox edition of this book is not part of my collection; the scan is courtesy of Marcus Pearse.


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