Advanced Dungeons & Dragons


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Despite being one of the most popular RPGs ever, only one solitaire module has been released for Advanced Dungeons & Dragons, unless you include third-party products or magazine-published adventures. The single published solo module is designed for use with the first edition of the rules.

I believe that the information on this page is complete. If you find any errors, please send an e-mail to me at demiankatz@gmail.com.


 MV1. Midnight on Dagger Alley
Author: Merle M. Rasmussen
Illustrator: Jeff Easley
First Published: 1984
ISBN: 0-88038-185-X
Length: 118 sections, plus rules and various tables
Number of Endings: Story ends only by character death
Plot Summary: You travel through the city of Goldstar at night, having a different adventure depending on which pre-created character you choose to play as.
My Thoughts: Like the Boot Hill solo module, I found this adventure highly disappointing. First of all, it must be played with a pre-created character, which makes the acquisition of experience and treasure rather less exciting than if an existing character could be used. While the pre-created characters seem interesting at first, the general plotlessness of the module prevents the idea from working. Secondly, playing the adventure involves peering through a piece of red cellophane at a cumbersome map full of fairly ambiguous symbols. It's hard to tell exactly what you're allowed to do and where you're allowed to go, and since the same piece of cellophane is needed to read the entries in the story booklet (which correspond with certain spots on the map), it's a real pain to switch from the map to the book; the whole system grows old very quickly. I have to admit that I only managed to play this for about half an hour before I couldn't stand it anymore; perhaps I missed something brilliant, but I have my doubts. This should have been a whole lot better than it is.


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